
Building a 3D Game with LibGDX
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Building a 3D Game with LibGDX
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Learn how to build an exciting 3D game with LibGDX from scratch Key Features [*] Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. [*] Write, test, and debug your application on your desktop and deploy them on multiple platforms. [*] Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Book DescriptionLibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX’s 3D rendering API main features and talk about