
Collision Detection in Interactive 3D Environments
Dubbelkollade priser
Jämför 1 butik
- Adlibris, 1 418 kr, frakt enligt butiken. Till butik (öppnas i ny flik)
Slut i lagerFrakt: se butikenDubbelkollad 27 okt. 09:10
1 418 kr
Priser från butikernas flöden kan ha ändrats: det är priset hos butiken som gäller, så kontrollera det innan du handlar.
Prishistorik
Köp nu eller vänta?
- Lägst
- 1 384 kr
- Snitt
- 1 524 kr
- Högst
- 1 909 kr
| 2026-09-15 | 1 909 kr · Lägst hos Adlibris |
|---|---|
| 2026-09-24 | 1 384 kr · Lägst hos Adlibris |
| 2026-10-06 | Ingen butik hade produkten i lager |
| 2026-10-08 | 1 418 kr · Lägst hos Adlibris |
| 2026-10-25 | Ingen butik hade produkten i lager |
Om produkten
Collision Detection in Interactive 3D Environments
Läs merLäs mindre
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer! Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the