Computer Games
Dubbelkollat idag
Jämför 1 butik
- Bokus, 404 kr, frakt enligt butiken. Till butik (öppnas i ny flik)
I lagerFrakt: se butikenDubbelkollad 02:51
404 kr
Lägst
Priser från butikernas flöden kan ha ändrats: det är priset hos butiken som gäller, så kontrollera det innan du handlar.
Prishistorik
Köp nu eller vänta?
Just nu kostar produkten 404 kr — 37 kr över det lägsta vi sett på 1 månad.
Under den tiden har det oftast legat runt 380–400 kr.
Pris idag
404 kr
- Lägst
- 367 kr
- Snitt
- 395 kr
- Högst
- 404 kr
| 2026-09-15 | 398 kr · Lägst hos Bokus |
|---|---|
| 2026-09-21 | 367 kr · Lägst hos Bokus |
| 2026-09-25 | 404 kr · Lägst hos Bokus |
| 2026-10-19 | 375 kr · Lägst hos Bokus |
| 2026-10-27 | 404 kr · Lägst hos Bokus |
Om produkten
Computer Games
Läs merLäs mindre
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids'' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.