Hoppa till innehållet

Kishonna L. Gray

Intersectional Tech

  • Vikt 0,28 kg

334 krhos Bokus · exkl. frakt

105 kr skillnad mellan billigaste och dyraste butik i lager

334 kr439 kr

Dubbelkollat idag

Jämför 2 butiker

Priser från butikernas flöden kan ha ändrats: det är priset hos butiken som gäller, så kontrollera det innan du handlar.

Prishistorik

Köp nu eller vänta?

Just nu kostar produkten 334 kr — 8 kr över det lägsta vi sett på 1 månad.

Under den tiden har det oftast legat runt 330 kr.

Pris idag

334 kr

400350300
snitt 330 kr15 sep.Idag
15 september 2026
330 kr
Lägst hos Bokus
Lägst
326 kr
Snitt
330 kr
Högst
334 kr
Lägsta pris per dag
2026-09-15330 kr · Lägst hos Bokus
2026-09-17328 kr · Lägst hos Bokus
2026-09-19327 kr · Lägst hos Bokus
2026-09-25326 kr · Lägst hos Bokus
2026-10-03329 kr · Lägst hos Bokus
2026-10-04330 kr · Lägst hos Bokus
2026-10-08333 kr · Lägst hos Bokus
2026-10-11332 kr · Lägst hos Bokus
2026-10-12331 kr · Lägst hos Bokus
2026-10-16333 kr · Lägst hos Bokus
2026-10-22331 kr · Lägst hos Bokus
2026-10-24332 kr · Lägst hos Bokus
2026-10-28334 kr · Lägst hos Bokus

Om produkten

Intersectional Tech

Läs mer

In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers some obvious within the context of games, some more easily concealed affect their experiences of gaming.The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These ""new"" racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history.Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.

Specifikationer

Fakta

Vikt
0,28 kg
GTIN
09780807174555

Uppgifter från tillverkare och butiker.