Introduction to Game Systems Design
- Vikt 0,61 kg
290 krhos Bokus · exkl. frakt
89 kr skillnad mellan billigaste och dyraste butik i lager
Dubbelkollade priser
Jämför 3 butiker
- Bokus, 290 kr, frakt enligt butiken. Till butik (öppnas i ny flik)
I lagerFrakt: se butikenDubbelkollad 12:51
290 kr
Lägst
- Akademibokhandeln, 379 kr, frakt enligt butiken. Till butik (öppnas i ny flik)
I lagerFrakt: se butikenDubbelkollad 12:53
379 kr
- Adlibris, 276 kr, frakt enligt butiken. Till butik (öppnas i ny flik)
Slut i lagerFrakt: se butikenDubbelkollad 27 okt. 09:10
276 kr
Priser från butikernas flöden kan ha ändrats: det är priset hos butiken som gäller, så kontrollera det innan du handlar.
Prishistorik
Köp nu eller vänta?
Just nu kostar produkten 290 kr — 18 kr över det lägsta vi sett på 1 månad.
Under den tiden har det oftast legat runt 280–290 kr.
Pris idag
290 kr
- Lägst
- 272 kr
- Snitt
- 284 kr
- Högst
- 290 kr
| 2026-09-15 | 272 kr · Lägst hos Adlibris |
|---|---|
| 2026-09-17 | 276 kr · Lägst hos Adlibris |
| 2026-10-03 | 290 kr · Lägst hos Bokus |
| 2026-10-05 | 276 kr · Lägst hos Adlibris |
| 2026-10-08 | 290 kr · Lägst hos Bokus |
Om produkten
Introduction to Game Systems Design
Läs merLäs mindre
As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
Specifikationer
Fakta
- Vikt
- 0,61 kg
- GTIN
- 09780137440849
Uppgifter från tillverkare och butiker.