Hoppa till innehållet

MIT Press

Iterate

401 krhos Adlibris · exkl. frakt

Dubbelkollade priser

Jämför 1 butik

Priser från butikernas flöden kan ha ändrats: det är priset hos butiken som gäller, så kontrollera det innan du handlar.

Prishistorik

Köp nu eller vänta?

500400300
snitt 401 kr15 sep.Idag
15 september 2026
396 kr
Lägst hos Adlibris
Lägst
396 kr
Snitt
401 kr
Högst
401 kr
Lägsta pris per dag
2026-09-15396 kr · Lägst hos Adlibris
2026-09-17401 kr · Lägst hos Adlibris
2026-10-04Ingen butik hade produkten i lager
2026-10-08401 kr · Lägst hos Adlibris
2026-10-22Ingen butik hade produkten i lager

Om produkten

Iterate

Läs mer

How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a