Hoppa till innehållet

Jos Dirksen

Learn Three.js

  • Vikt 0,94 kg

651 krhos Bokus · exkl. frakt

198 kr skillnad mellan billigaste och dyraste butik i lager

651 kr849 kr

Dubbelkollade priser

Jämför 3 butiker

Priser från butikernas flöden kan ha ändrats: det är priset hos butiken som gäller, så kontrollera det innan du handlar.

Prishistorik

Köp nu eller vänta?

Just nu kostar produkten 651 kr — 137 kr över det lägsta vi sett på 1 månad.

Under den tiden har det oftast legat runt 510–520 kr.

Pris idag

651 kr

700600500
snitt 536 kr15 sep.Idag
15 september 2026
514 kr
Lägst hos Adlibris
Lägst
514 kr
Snitt
536 kr
Högst
651 kr
Lägsta pris per dag
2026-09-15514 kr · Lägst hos Adlibris
2026-10-06651 kr · Lägst hos Bokus
2026-10-08523 kr · Lägst hos Adlibris
2026-10-26651 kr · Lägst hos Bokus

Om produkten

Learn Three.js

Läs mer

Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to endPurchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, visualize and, animate them directly using JavaScriptCreate your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes.By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is forThis book is for JavaScript developers looking to learn the use of Three.js library.

Specifikationer

Fakta

Vikt
0,94 kg
GTIN
09781803233871

Uppgifter från tillverkare och butiker.