Metagaming
- Vikt 0,47 kg
327 krhos Bokus · exkl. frakt
102 kr skillnad mellan billigaste och dyraste butik i lager
Dubbelkollade priser
Jämför 3 butiker
- Bokus, 327 kr, frakt enligt butiken. Till butik (öppnas i ny flik)
I lagerFrakt: se butikenDubbelkollad 05:51
327 kr
Lägst
- Akademibokhandeln, 429 kr, frakt enligt butiken. Till butik (öppnas i ny flik)
I lagerFrakt: se butikenDubbelkollad 05:53
429 kr
- Adlibris, 302 kr, frakt enligt butiken. Till butik (öppnas i ny flik)
Slut i lagerFrakt: se butikenDubbelkollad 27 okt. 09:10
302 kr
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Prishistorik
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Just nu kostar produkten 327 kr — 25 kr över det lägsta vi sett på 1 månad.
Under den tiden har det oftast legat runt 300–330 kr.
Pris idag
327 kr
- Lägst
- 302 kr
- Snitt
- 316 kr
- Högst
- 331 kr
| 2026-09-15 | 302 kr · Lägst hos Adlibris |
|---|---|
| 2026-10-08 | 330 kr · Lägst hos Bokus |
| 2026-10-09 | 329 kr · Lägst hos Bokus |
| 2026-10-12 | 328 kr · Lägst hos Bokus |
| 2026-10-16 | 330 kr · Lägst hos Bokus |
| 2026-10-22 | 328 kr · Lägst hos Bokus |
| 2026-10-24 | 329 kr · Lägst hos Bokus |
| 2026-10-28 | 331 kr · Lägst hos Bokus |
| 2026-11-01 | 327 kr · Lägst hos Bokus |
Om produkten
Metagaming
Läs merLäs mindre
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as games about games,metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we dont simply play videogames-we make metagames.
Specifikationer
Fakta
- Vikt
- 0,47 kg
- GTIN
- 09780816687169
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