Hoppa till innehållet
Lägsta priset på 1 mån

Matt Pharr

Physically Based Rendering, fourth edition

  • Vikt 2,45 kg

Bra pris nuLägsta priset på 1 månad

1 409 krhos Buyersclub · exkl. frakt

560 kr skillnad mellan billigaste och dyraste butik i lager

1 409 kr1 969 kr

Dubbelkollat idag

Jämför 5 butiker

Priser från butikernas flöden kan ha ändrats: det är priset hos butiken som gäller, så kontrollera det innan du handlar.

Prishistorik

Köp nu eller vänta?

Just nu kostar produkten 1 409 kr — det lägsta vi sett på 1 månad.

Under den tiden har det oftast legat runt 1 410 kr.

Pris idag

1 409 kr

1 5001 4501 400
snitt 1 416 kr2 sep.Idag
2 september 2026
1 409 kr
Lägst hos Buyersclub
Lägst
1 409 kr
Snitt
1 416 kr
Högst
1 469 kr
Lägsta pris per dag
2026-09-021 409 kr · Lägst hos Buyersclub
2026-10-011 469 kr · Lägst hos Adlibris
2026-10-041 409 kr · Lägst hos Buyersclub
2026-10-081 469 kr · Lägst hos Adlibris
2026-10-111 409 kr · Lägst hos Buyersclub

Om produkten

Physically Based Rendering, fourth edition

Läs mer

A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.Photorealistic computer graphics are ubiquitous in today's world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book's leading-edge algorithms, software, and ideas-including new material on GPU ray tracing-equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementationFourth edition features new chapter on GPU ray tracing essential for game developersThe premier reference for professionals learning about and working in the fieldWon its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code

Specifikationer

Fakta

Vikt
2,45 kg
GTIN
09780262048026

Uppgifter från tillverkare och butiker.