Hoppa till innehållet

Theory of Fun for Game Design

354 krhos Bokus · exkl. frakt

Dubbelkollat idag

Jämför 1 butik

Priser från butikernas flöden kan ha ändrats: det är priset hos butiken som gäller, så kontrollera det innan du handlar.

Prishistorik

Köp nu eller vänta?

Just nu kostar produkten 354 kr — 7 kr över det lägsta vi sett på 1 månad.

Pris idag

354 kr

400350300
snitt 350 kr15 sep.Idag
15 september 2026
347 kr
Lägst hos Bokus
Lägst
347 kr
Snitt
350 kr
Högst
354 kr
Lägsta pris per dag
2026-09-15347 kr · Lägst hos Bokus
2026-10-10354 kr · Lägst hos Bokus

Om produkten

Theory of Fun for Game Design

Läs mer

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.You'll discover that:Games play into our innate ability to seek patterns and solve puzzlesMost successful games are built upon the same elementsSlightly more females than males now play gamesMany games still teach primitive survival skillsFictional dressing for modern games is more developed than the conceptual elementsTruly creative designers seldom use other games for inspirationGames are beginning to evolve beyond their prehistoric origins