Hoppa till innehållet

O'Reilly Media

Theory of Fun for Game Design

379 krhos Adlibris · exkl. frakt

Dubbelkollade priser

Jämför 1 butik

Priser från butikernas flöden kan ha ändrats: det är priset hos butiken som gäller, så kontrollera det innan du handlar.

Prishistorik

Köp nu eller vänta?

400350300
snitt 379 kr15 sep.Idag
15 september 2026
374 kr
Lägst hos Adlibris
Lägst
374 kr
Snitt
379 kr
Högst
379 kr
Lägsta pris per dag
2026-09-15374 kr · Lägst hos Adlibris
2026-09-17379 kr · Lägst hos Adlibris
2026-10-06Ingen butik hade produkten i lager
2026-10-08379 kr · Lägst hos Adlibris
2026-10-24Ingen butik hade produkten i lager

Om produkten

Theory of Fun for Game Design

Läs mer

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: • Games play into our innate ability to seek patterns and solve puzzles • Most successful games are built upon the same elements • Slightly more females than males now play games • Many games