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John P. Doran

Unity 6 Shaders and Effects Cookbook

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Unity 6 Shaders and Effects Cookbook

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Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John DoranKey FeaturesExplore Shader Graph to develop expertise in post-processing and advanced shadingUnlock shortcuts to achieve AAA shader quality without complex algorithmsBecome proficient in Unity's latest tools, including VFX Graph and Unity MusePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionShaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape.Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you'll gain invaluable insights into leveraging Unity's latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.What you will learnUnderstand the principles of shaders, along with how to work in Shader GraphHarness URP and HDRP packages for efficient shader creationEnhance game visuals with modern shader techniquesOptimize shaders for performance and aestheticsMaster the math and algorithms behind the commonly used lighting modelsTransform your game's atmosphere with the Post Processing StackDevelop sophisticated shader effects by leveraging fragment shaders and grab-pass techniquesWho this book is forThis book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph will find this book very useful. A solid understanding of Unity is required to get the most out of this book.

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Vikt
0,89 kg
GTIN
09781835468579

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